Some shiny desktop ornaments. Rendered in 3D Studio Max.
Posts Tagged ‘3d rendering’
Nov
24
2009
A Paper Airplane Flight Simulator (Project for CS248)
Here are some screenshots from a real time 3d video game I built along with Rahul Agarwal and Justin Solomon. I did most of the artwork as well as some core engine programming.
- In game geometry simplification. A greedy algorithm chooses the most "un-necessary" face based on a curvature heuristic then collapses this face
- A particle rendering system for simulating fire
- A visualization of our volume shadowing algorithm.
- A visualization of our collision detection system (Implemented by Justin Solomon)
An octree data structure is constructed from scene geometry for fast real time collision detection.
- A screenshot from the cathedral level of our paper airplane simulator. The scene was modeled in 3D Studio Max.










