PlugShare is an electric vehicle startup I’ve been working with recently. They just launched their flagship iPhone application and are on their way to becoming the nations largest chargest network! Congrats PlugShare.
A 3D Model I created of an Emerald Tree Boa. The modeling was done using MetaReyes. The textures are all procedurally generated. You can purchase the model on TurboSquid
Here are some screenshots from a real time 3d video game I built along with Rahul Agarwal and Justin Solomon. I did most of the artwork as well as some core engine programming.
In game geometry simplification. A greedy algorithm chooses the most "un-necessary" face based on a curvature heuristic then collapses this face
A particle rendering system for simulating fire
A visualization of our volume shadowing algorithm.
A visualization of our collision detection system (Implemented by Justin Solomon)
An octree data structure is constructed from scene geometry for fast real time collision detection.
A screenshot from the cathedral level of our paper airplane simulator. The scene was modeled in 3D Studio Max.
I just graduated this year with a degree in Computer Science from Stanford University. My passions are art, music and new technologies. I'm interested in Computer graphics, Artificial Intelligence and Computer Vision.
On this site I like to post projects and other cool things I've developed, seen or worked on.
If you have any questions or comments feel free to email me:
ssyed [at] cs.stanford.edu