The Sesame Street Monster Maker App launched!

This summer I worked at IDEO where I programmed the Sesame Street Monster Maker iPhone application. The app is finally available in the apple iTunes store. Download on Sesame Street

The app is built on top of the Cocos2D-iphone engine that was modified for PVRT support and lazy texture loading.

Traditional Art — Fighting Fish

My mom scanned and posted this old oil pastel sketch I did on facebook — Figured I’d share it here :) Fighting Fish

More Cowbell? Goes live on the App store

It surprisingly only took 3 days to get approved! you can buy the app on itunes. More info at http://www.muonmobile.com

More Cowbell?

My Band hit the recording studio

We just recorded two songs with Sam Pura of Panda Studios. It was a load of fun and we now have two awesome recordings on our myspace … got ‘em both on repeat on my iPod :) . The first song is called “Wise Man”, which is a chill out song with a philosophical vibe. The second song is “World of Allusion” which is a high energy rock song.  Listen to them both here

Check out the new Sesame Street iPhone apps

This summer I worked at IDEO developing new iPhone apps for kids. IDEO just released its first Sesame branded app : “Grover’s number special”.

grovers-number-special-splash

I did a few small prototypes for the gameplay of this app and it’s really awesome to see it fully realized. Keep your eye out later this year for the release of my app (Elmo’s Monster Maker)

Robot Holding Ball

As you can probably tell – humanoid robots are a favorite subject of mine. Here’s one holding a ballvhlogo2

Motion Planning in Dynamic Environments

How does one program a robot to navigate complex environments like a skatepark? For my CS326a project I aimed to develop algorithms that allowed robots to effectively conduct path planning in dynamic environments. My path planning software was able to generate a path that allowed a robot to find its way out of complex mazes where the only solutions required exploitation of environment dynamics. (i.e going back and forth up a half-pipe in order to build up enough speed to jump over a wall.)

The technique developed new methods for exploring the state-time space when building probabilistic roadmaps. For more information on how this worked read my article in ACM Crossroads.

The screens below show a robots path (pink) when given a goal to reach halfway up the ramp.

A couple of random 3d models

Some shiny desktop ornaments. Rendered in 3D Studio Max.

Emerald Tree Boa

A 3D Model I created of an Emerald Tree Boa. The modeling was done using MetaReyes. The textures are all procedurally generated. You can purchase the model on TurboSquid

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Solar Car Visualizations

These are some renderings I did using High Dynamic Range lighting in 3D Studio Max. The model is of the Stanford Solar Car


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